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Back in April 2008 Eidos hinted that the game title for its next "Triple A" project after the recently announced Deus Ex 3 will begin with a T. That led to widespread speculation that the studio would be bringing back another Eidos-owned PC franchise with a dedicated cult following: Thief. On the 11th May 2009 Eidos Montreal officially announced that it was developing the new Thief game. This will be the fourth in the Thief series following on from Thief: The Dark Project [excellent], Thief II: The Metal Age [very good], and Thief III: Deadly Shadows [superlative]. You can still cheaply buy these older games individually or as a new three pack in 'The Thief Collection'.
Game play in the Thief series is unique. You (the thief Garret) must creep around in the shadows, pick locks and pockets, stealing whatever comes your way unseen. You can knock out the odd guard etc. and drag him into the shadows (as if his body is found the alarm will sound). Everything you steal can be sold to a fence to buy more weapons or given to the secretive Keepers, guardians of the mystical glyphs, to help prevent the Age of Darkness descending. So no gung-ho charge with a BFG here, you will be overpowered and in Pavelock Prison seconds later, if you are lucky. You can fight back, but often at very high cost to your health. Game-play isn't really stealth assassin shooter, you shouldn't need to kill anyone at all, just creep in there and steal that fabulous object [or mystical artefact] undetected and get out of there intact ASAP. Or you may just be looking for information, via eves-dropping conversations or from books/manuscripts lying around. Game-play is always atmospheric and goes very creepy when zombies and spiders are about - although you can chill out in the shadows if no-one sees you go there or bumps into you. Guards are observant though, and they notice things like candles snuffed out or doors left open. As with any thieving, my advice is to just leg-it if you are discovered - after all anything is legal as long as you don't get caught. Although Garret is morally ambigious, generally he sides with the forces of light against those of darkness, but he lives in the shadowy grey area between both, and if the price is right...
The totally convincing stealth aspect is unique to the thief series, and the recreation of a rather surreal medieval Europe (with Gothic engines and electric lights) is engrossing. It's a world steeped in dark magic, holy scripts and religious fervour. So `Beware the Tricksters flame for only the Builder's fire burns with righteousness' - The Hammerite book of lessons. However one level in the Thief series really stands out as exceptional - Thief III's trip to The Cradle - a now deserted orphanage and madhouse. The game-play in that level is genuinely haunting with an all-pervading air of sadness. I've seen one wag call these games 'First person looters', and without doubt they are my favourite action games. See Amazon listings for more details of the older games.